UX Research + Design: Narita Airport Mobile Application
Narita Airport Mobile Application
Overview
The Narita Airport mobile application was created to help improve the flight layover experience. The app provides clear updates on flight changes, offers a comprehensive airport guide and a 2D/3D map, and allows travelers to easily find amenities and services in the airport.
*This project was created for ART519 - Media Design; Designing the Future at CSULB.
Timeline
April 2020 - May 2020
My Role
UX Researcher + Designer
Methods
Brainstorming, literature review, secondary research, competitive analysis, interviews, survey, personas, journey maps, flowchart, wireframes, prototypes
Tools
Figma, Keynote, Miro, Illustrator, Photoshop
The Challenge
During layovers, customers are often forced to endure hours of ‘dead time’ in the airport terminal behind the gate. As one of the world’s largest global airline alliances, Star Alliance partnered with Narita Airport in Tokyo to ask for a creative digital solution to help improve the layover experience and build brand loyalty.
Process
Research
Brainstorming Workshop
I conducted a brainstorming session with my classmates to uncover pains felt by passengers during a long layover. It was revealed that:
Passengers often face delays due to lack of updates on flight changes
Passengers feel stressed trying to navigate around an unfamiliar airport
Passengers are usually unaware of what services or amenities are offered at the connection airport
Product Vision
From these findings, I identified key business goals for the product:
The product will provide clear updates on flight changes
The product will help customers make use of dead time
The product will help build brand loyalty with Star Alliance and its airlines
Literature Review
Fodness, D. & Murray, B. (2007). Passengers’ expectations of airport service quality. Journal of Services Marketing, 21(7), 492-506.
“Participants...consistently stressed the critical importance of being able to find their way through the airport to either their departure gate, facilities departure gate, facilities (i.e. restrooms) or amenities (i.e. shops and snack bars).”
Secondary Research
futuretravelexperience.com
airtreks.com
travelwith2ofus.com
“Making use of personal devices to automatically communicate with the airport is one innovation [expected] to become mainstream.”
Competitive Analysis
As a starting point, I did some market research on competitors to understand the scope of existing airport and airline applications. I reviewed over 25 different airline and airport mobile applications and listed out the features + pros and cons of each application.
Semi-Structured Interviews
I conducted 6 semi-structured interviews with both Economy and Business class travelers. My goal was to understand the types of activities that both traveler types engaged in during their layover. I used these insights to structure my interview questions for the online survey.
Online Survey
Based on the responses received from the semi-structured interviews, I formulated questions for an online survey that was answered by 66 people.
Survey Results
Analysis
Identify Pain Points
The 2 main issues for travelers I identified were: Wayfinding and awareness of gate/flight changes.
User Personas & Customer Journey Maps
Using the quantitative and qualitative data from the results of the interviews and survey, I developed personas for 2 target groups—Economy and Business class travelers. Next, I created a customer journey map for each persona type in order to identify the different touch points along the layover journey.
Economy Frequent Flyer
Business Frequent Flyer
Ideation
Design Criteria
I integrated key themes into potential design concepts for the mobile application:
Feature Brainstorming
Information Architecture
Mobile Wireframes
I used wireframes to iterate on potential interactions within the application to meet the key design criteria.